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BLARGH. Ripping AOD models?

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BLARGH. Ripping AOD models?

Postby danitiwa » Thu Mar 05, 2009 7:36 pm

I can't do it! I used 3D ripper, specified the output locations, and found the TRAOD.exe file and put it in the first box. But it starts the game then crashes and it gives me a box that says:
Build Sep 17 2003 15:36:36

The Following Error has occured

Generic Game Error

ASSERTION: 'pData && length>0' at C:\projects\tomb raider\Game\ai\script_mgr.c(400)


Halp anyone?
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Re: BLARGH. Ripping AOD models?

Postby AshKa » Thu Mar 05, 2009 8:24 pm

Two solutions:
1) use Global monitoring mode in 3d ripper then run the game as usual (via SCU or Start menu icon)
2) use launcher.exe (or SCU's exe file even).
The game wont start if you will use traod.exe, its not 3d ripper's bug :)
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Re: BLARGH. Ripping AOD models?

Postby danitiwa » Fri Mar 06, 2009 4:43 pm

OMG. EET WORKED! :kiss:

But now I have another problem. O.o My 3ds Max won't import the frames. >_>

Is there any way to solve this?

(I apologize for my noobiness. :blush: )
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Re: BLARGH. Ripping AOD models?

Postby AshKa » Fri Mar 06, 2009 5:42 pm

Is it 3ds max 2009? theres no import plugin for that one yet okey. When you instal 3d ripper it must install plugins for 3ds max up to 9th version (the one for 3ds max 9 werks for 2008 too)
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Re: BLARGH. Ripping AOD models?

Postby danitiwa » Fri Mar 06, 2009 5:45 pm

It's 2009. =<

DRAT. (n)

Would it work if a person with the 2008 version re-saved a model as another format then sent it to me?
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Re: BLARGH. Ripping AOD models?

Postby AshKa » Fri Mar 06, 2009 8:05 pm

danitiwa wrote:It's 2009. =<

DRAT. (n)

Would it work if a person with the 2008 version re-saved a model as another format then sent it to me?

oyee it will
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Re: BLARGH. Ripping AOD models?

Postby danitiwa » Fri Mar 06, 2009 8:19 pm

But who the damn would have such files?! O.o













|)
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Re: BLARGH. Ripping AOD models?

Postby AshKa » Fri Mar 06, 2009 8:41 pm

danitiwa wrote:But who the damn would have such files?! O.o













|)

me werks in max 2009 bebe |)
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Re: BLARGH. Ripping AOD models?

Postby danitiwa » Fri Mar 06, 2009 9:01 pm

:whistle:
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Re: BLARGH. Ripping AOD models?

Postby AshKa » Wed Mar 18, 2009 5:12 pm

I think they will do a 2009 plugin someday. Can you d\l some old max like 8-9? :aswesome:
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